#version 330 core

in vec3 oPos;
in vec3 oCol;
in vec2 oTexCoord;

uniform sampler2D uTexUnit;

out vec4 oFragColor;

void main() {
    vec4 texCol = texture(uTexUnit, oTexCoord);
    // vec3 col = mix(texCol, oCol, 0.5);
    oFragColor = vec4(texCol.rgb, 1.0);
}
